Exercise 1 The three games I will be analyzing for sound are Super Mario Bros., Bully and Grand Theft Auto V. Most Super Mario games are really good at using sound as information. In the original platform games, the music that plays when you get a star changes from the normal steady level theme to a more rapid theme. This tells the player that they are invincible and that nothing can kill them (apart from falling through a gap), and the increase of speed adds to the player's determination to complete the level quicker now touching Goombas and Koopa Troopas kills them instead of the player. It's such an iconic theme that if it plays in public, people will probably think they're invincible themselves. Also, when you've been dawdling in a level and you're in the last 100 seconds before time's up, a dramatic piece will play to tell you to hurry up and then the level music will play at a faster rate, to try to increase determination to finish the level. In Bull...
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