In this blog, we will find examples in video games where sound could be improved. One of my favourite things about video games is the music choices. Usually game developers are very good at using music to set the scene or situation. Usually to tell people it's the same situation, they'll re-use music. For example, in Super Mario 64, they used the racing and sky theme for the clock stage to set in players' minds that you can still expect the same chaos as in the sky stages or racing. As a result of that I wasn't particularly impressed when in Mario Kart 64, they used the same music for Wario Stadium as they did for the Raceway tracks. This means that a quarter of the stages in that game use the Raceway music. I get the similarities that like the Raceways, Wario Stadium is somewhere you'd actually have a race but they're basic kart racing whereas the stadium's more of a dirt bike track. Personally, I think that Nintendo could have looked at inspiration from
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