In this report, I will be discussing the different types of 3D modelling software available that have different uses in the media industry and therefore, different purposes, and then geometric theory, mesh construction and the constraints to consider when discussing 3D models. One the most popular ones is Autodesk Maya, developed by Alias Systems and originally released in 1998 (owned by Autodesk since 2005). It's used to generate 3D assets for use in television, film, game development and architecture. A virtual workspace is used to implement and edit media of a particular project to create a scene. They can be saved in a variety of formats, the most popular being .mb. Maya exposes a node graph architecture as scene elements are node-based. Each node has its own attributes and customisation. In Maya, the visual representation of the scene is based entirely on a network of interconnecting nodes which depend on each other's information. For the convenience of viewing those net...
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